Sunday, 21 June 2015

Movie Review: Summer Wars

  
Summer Wars is a Madhouse production which, in itself, says a lot more than one might imagine. The first assumption this information allows us to make is that, whatever the animated feature under discussion is, it will likely succeed in leaving the viewer spellbound. As might be discerned from our earlier reviews, we hold this particular studio in a regard bordering on absolute reverence.

The movie is a visual delight, and some of the sequences are breathtaking, but the impact made by the images has a charming subtlety to it. Upon inspection, it may be found that apparent distinguishing features in the faces of characters are hard to find. but each one is distinctly unique. Their physicalities (as well as their personalities) are brought out through their stances, mannerisms, hair, dress-sence, and other quirks, that are maintained throughout the film. This is something that distinguishes Madhouse and Ghibli’s style of general storytelling from studios like Disney and Pixar who rely on exaggerated facial features and very in-your-face physical characterization to aid them in telling the characters story.
    Characters like Naomi and Richi have, on an average, 2 lines in the entire movie but through their mannerisms and the way they act around other family members we know not only what kind of people they are but we can glean something of their relationships with most family members. Through just a few off-hand remarks and exchanges, the inter-personal equations within the family are conveyed.
         The movements have a soothing fluidity to them, and as is normal with madhouse, each gesture and movement is very suggestive of the character’s intentions. While the anatomy is not always perfect and forms are sometimes more distorted than traditionally acceptable even in stylistic animation (weirdly spindly and wobbly legs, distribution of weight in the character’s stance messed up) , they get the point across.
The house, each character, and even every inanimate object conveys a richness of its own, suggestive of untold history. Each scenery conveys so much, from taste in furniture and décor to sentimentality (keeping old photographs and letters and old artefacts from a bygone golden age) and socio-economic standing (clearly expensive ceramics, rich wood). It makes one wonder at the monumental amount of planning and scrutinizing that probably went into sustaining the kind of entrancing atmosphere created in the movie. The traditional quirks of japanese animation are also occasionally utilised, more as affectionate accentuation than anything. Madhouse has always had a knack for developing a very noticeable style while still keeping well within the boundaries of definition of “anime” as we know it.
      The visual representation of a virtual realm (along with its users, features, and partial collapse) was more than triumphant, with red outlines to produce an enticing digital effect, and made the overall experience even more ingratiating. Not only was the design of the world itself everything you’d expect from a social network on the verge of world domination (apparently quirky and fun aesthetic but subtly sleek), but the studio managed to translate many traditionally boring functions of the program into action packed sequences using visual metaphors to portray something to an audience of laymen, events and concepts that would, in actuality, take place quietly and unnoticed behind a computer screen.

   It certainly must have been a task, working with such a large and diverse cast of characters and trying hard to avoid letting any of them fade into the background. The animators however, brilliantly and subtly worked in character personalities purely through gestures and remarks. One very noteworthy scene at the dinner table brings out numerous individual characteristics by no means other than simple gestures, grabs for food, and succinct contributions to a general conversation. The familial sense of security and acceptance is brought out, where everyone is aware of each other’s’ eccentricities, and comfortable with them. However, an established hierarchy, with the grandmother at the head, reminds us of the more traditional side of this historical family. Some relations transcend domestic honorifics too, such as that of Kazuma and his grandfather, whom he addresses as ‘sensei’. We sense the dynamic that is only created through generations of shared heritage.

The storyline itself is intense, simultaneously thrilling and humbling. A broad, yet simplistic perspective laces the twists and turns. By following the global catastrophe initiated in cyber space, we glimpse the prospective reach and control of  developing technological institutions. However, the homely setting and allusions to influential ancestry seem to remind us of the relationships and connectivity that can never be made obsolete. The fact that one family succeeds in averting a deadly crisis highlights the idea of opportunities for almost anyone to influence world events through the internet, but the fact that such carnage could result in the first place reveals the delicacy of such a system, where the disturbance of one domino causes all the others to capsize. There is an emphasis on traditional means of communication that, during the unravelling of online networks, hold the world in place. It also serves to reinforce one of the primary themes in the movie, family. This is a family that is spread all over the world but they still make the time to eat and celebrate with one another whenever they can. Thousands of years of shared heritage and a stern matriarch determined to keep them as tight knit as possible has made the family bonds in this movie strong. So their victory over the forces that seek to destroy OZ is nothing but a statement on how much a group of people can achieve if they work together as a family would.
       An interesting idea introduced towards the end is the importance of a family eating together. Two of the worst things in the world are hunger and loneliness, says Granny, and both can be taken care of by eating together.
        Another interesting touch is the university baseball league, in which one of the family members is participating during the gathering, is displayed through a living room television, serving to mirror the general mood and sentiments in the household. It also provides a broader perspective by demonstrating that, while one part of the world is in turmoil, another may function completely unhindered. There are as many realities as perceptions.
           The setting of the movie itself is delightfully paradoxical. An ancient family apparently stuck in reminiscence of their golden age is faced with a problem that is purely technological in a way that is dripping with twenty first century speed and scale. Another interesting contrast is how, with OZ taken over, communications are down all over Japan which causes various security and administrative problems. Granny does her part in rallying up the troops by picking up an old fashioned phone and calling up old friends and family. In the face of a communications disaster, where the internet, the ultimate form of communication is down, here is an old woman who does the simplest thing she can think of, she picks up a phone and calls to see what she can do.

     The problem of unaddressed plotlines is unlikely to turn up, as this movie has great, but tasteful, finality. No character or dispute once introduced is ever forgotten, and everyone gets necessary screen time. They are portrayed as individuals with distinguishing strengths, that all contribute in their own way to the ultimate solution of a conflict. As a whole, the movie exudes a pride and reverence for tradition, family ties and friendship, all the while appreciating the majesty and intricacy of globalized technology.

Sunday, 14 June 2015

Anime Review: Chihayafuru (Relationships)



RELATIONSHIPS IN CHIHAYAFURU

one of the higlights of this show, was the refreshing and intricate construction of interactions between the characters, wherein even the most minute quirks of each personality are kept in mind while developing the various pairings, trios, teams, etc, and the kind of communication that would likely ensue between such characters. The relationships thus built are rich, realistic, complex, and hugely entertaining to watch.


WAKAMIYA SHINOBU AND WATAYA ARATA

In our exceedingly humble opinion, and our honest one, this is one of the most dynamic relationships in Chihayafuru. Though given limited screentime, the duo of these intrinsically lonesome, young players, that reign over the karuta world, provides heartfelt, sometimes humorous, and generally adorable moments to witness in the show. Having reached the top tier of this competitive world by employing a strategy designed to favour individual success, both Arata and Shinobu experience a lack of friendship and team experiences with people of their age group. Even within a community of shared passion, they are mostly revered, and sometimes feared, but seldom befriended. Thus, they find solace in each other’s company, and their relationship has an underlying melancholy tinge to it. Shinobu almost seems to associate competition with friendship, always searching for somebody with the same tenacity and prowess she has for karuta. In this, Arata may be her only match. It may not be apparent, but a cause of their kinship may be the fact that, for both of them, karuta is something that connects them to their grandparents, giving a sense of familial belonging rather than peer-based or team sportsmanship. What makes their exchanges particularly endearing, is their individual eccentricity and slight awkwardness, which provides a playful and enjoyable edge to the viewing of their liaison.

CHIHAYA AND TAICHI
We’re introduced to Chihaya and Taichi as long lost childhood friends just a few minutes into the show’s first episode, but it doesn’t take long for viewers to take note of the palpable romantic tension that occupies any space between them.  With Taichi’s level headedness and Chihaya’s careless tendencies, they’re incredibly compatible as friends and Taichi’s almost maternal role in Chihaya’s life is the most endearing thing to watch on screen and it’s interesting that the writers have clearly taken care to make it clear that this is a give and take, Chihaya is not Taichi’s burden. He understands that majority of her energy is focused on Karuta and that most other things are peripheral. He not only respects this but helps her make up for where she falls short. From the first time he sees her play Karuta in highschool, its clear that Taichi is developing a deep sense of respect for Chihaya as a player. This, coupled with their strong friendship is what helps them battle the strain of competition. Despite their technically being rivals, they help each other improve and wish the best for each other at every tournament.
     They clearly understand eachother very well and when they work together, they work like clockwork, so in a team tournament, they play very well together. Each one making up for and taking into account the other’s weaknesses and discrepancies.
    

TAICHI AND ARATA
Taichi and Arata have an exceedingly strange and as a result, totally hilarious dynamic. All things considered they should actually be rivals in nearly every aspect and they’re continuously thrown together in competitive settings. Both are extremely possessive of Chihaya and each resents the other for the interest Chihaya has in them. However, their having been good friends as children leaves them eternally confused as to whether they should butt heads or hug. Their delightfully awkward and confused exchanges are just cringe-worthy enough to be enjoyable. 
There’s also an interesting scene in season one at a tournament that Taichi alone, out of the Mizusawa lineup, attends. There he runs into Arata and Harada sensei of his own Shiranami society whom he is surprised to see greeting eagerly, another elderly gentleman who apparently arrived with Arata. Both boys look on at the exchange with slightly bewildered expressions on their faces. Arata explains that the elderly gentleman is his sensei and runs the society that he is registered at in Fukui. Apparently the two were rivals when they were young. We couldn’t help noticing the parallels between the two sets of rivals! It was almost like getting a glimpse of Arata and Taichi in thirty or fourty years!

HARADA SENSEI AND AYASE CHIHAYA

Harada sensei, to chihaya, is the respectable adult figure in her life, her mentor, and her teacher- as you would expect a coach to be. However, somewhere along the line (actually, probably pretty early on) he crosses over to just being her guide through her life as a karuta player. And since chihaya treats karuta as the dominant aspect of her existence, he can almost be seen as her guide through life. In him, she found the support her family failed to provide her with, initially. Even when witnessing talent like that of Arata, and skill like that of Taichi, he recognised Chihaya’s ability, and worked relentlessly over the years to hone it. Her obsession with the game is fully understood, and even shared, by him. He is one of the few people in her life as invested in the game as she is.
       In many ways, chihaya seems to mirror harada sensei’s characteristics. Both have a childishly innocent persona, which is also laced with unyielding determination, strength, and self-assurance. The enthusiasm and robust warmth with which Harada greeted Chihaya and her friends when he first met them, is emulated by Chihaya in her dealings with whomever she finds is interested in karuta. She is as accepting, open, encouraging, and even pushy as he is. They both try their utmost to further the world of karuta and those that partake in it. Atleast in this respect, Chihaya seems to be carrying on his legacy.


AYASE CHIHAYA AND WATAYA ARATA

What’s sometimes easy to overlook about this friendship, is the fact that Arata was only part of Chihaya’s life for about a fraction of a year, sometime in elementary school. Despite that, he has remained an integral part of it well into her late teens, despite their having next to no contact. The reason for this is that in those few months that they were together, he introduced her to something that changed her profoundly, and has continued to influence nearly all of her actions. This, more than anything, is testimony to the reach and impact of karuta.
      Another implication of this detail is that it makes us more closely analyse the sentiments Chihaya harbours toward Arata. They certainly were special friends, and a degree of romantic tension begins to develop as they get back in touch during their high school years, but how much of this attachment is the glorification of an idea of what their friendship could be like? Once one begins to think about it, the realisation that they don’t really know each other all that well, is difficult to ignore.
       Granted, their brief contact was one of the most crucial times of their lives, atleast for Chihaya, but, on her part, there seems to be a sentiment more closely affiliated with awe, admiration, and wonder. In that sense, the relationships between Arata and Shinobu, or between Chihaya and Taichi, seem more genuine. Still, their shared passion has most definitely woven an unbreakable bond between the two, and perhaps given some time together, they may be able to reconnect and start getting to know the people they’ve become, rather than keep holding on to a mildly outdated image, of days gone by.

THE AYASE FAMILY
I feel like this dynamic needed to be brought up because its one of the most realistic depictions of family I’ve seen in anime. The parents are neither sickly sweet nor cold and absent. They’re just regular middle class people who love their children but have jobs to do and a household to support. At first, it seems almost as though Chihaya’s family cares only for their older daughter and model, Chitose. We’re then shown an album where Chihaya’s father puts news clippings and photographs of her and her team victorious. Chihaya confronts her mother about the families apparent indifference to her incredible success in the world of Karuta and their seemingly single-minded focus on Chitose. Mrs Ayase explains that Chitose, was and is much more starved for praise and support than Chihaya. Chihaya didn’t need to be told she was doing well, she knew it. She didn’t need anything as long as she had Karuta.




OTHERS WORTH APPRECIATING

The anime is filled with a number of pairings that one may or may not see coming, but that give a sense of satisfaction, and provide depth and insight into all the characters.
       Tsutomu and Hanano ( one of the new members of the mizusawa karuta club, introduced in season 2) have a correlation in the sense that they contribute a lot to the team other than participation in matches. They analyse data and size up the opponents. Tsutomu was the one who saw value in the seemingly trivial observations made by Hanano, giving her some belief that she may have a place in the world of competitive karuta.
         Chihaya and Kanade, though widely differing in their adherence to differeny aspects of the game, share an almost equally intense passion for it. Chihaya not only accepted, but also attempted to understand Kanade’s unconventional love for karuta, even when others dismissed it as irrelevant to the competetive aspect of the game. Chihaya took the time to view the game from Kanade’s perspective, and used that insight to enrich every team member’s playing style further. The two have respect and admiration for the other’s approach to the game, and even their personalities seem to complement each other ( Chihaya’s childish naivety, with Kanade’s pragmatic maturity and perceptiveness)
        The similarrity between the thought processes of Taichi and Tstutomu is evident when Taichi understood that Tsutomu initially rejected karuta because it failed to further his academic interests. Taichi taught Tsutomu what his own experience had taught him- that karuta opens up a whole new world of adventure and challenge, more treasured than any success in class.
           Even when Yamamoto Yumin competed with Chihaya, Nishida, a teammate of Chihaya, continued to root for Yumin because she was part of the same karuta society that Nishida practised at. They had no other relation, but Nishida continued to support her over his new teammate because they were bounded by loyalty to their karuta society. This sense of honorable affiliation and reverence between fellow players is prevalent through the show, and truly gratifying to witness in these unforseen instances.